| Designer | Keith Matejka |
| Publisher | Thunderworks Games |
| Players | 1-4 |
| Playtime | 60-90 mins |
| Suggested Age | 10 and up |
| Honors | 2016 Golden Geek Most Innovative Board Game Nominee |
| Expansions |
Roll Player: Monsters & Minions Roll Player: Fiends & Familiars Roll Player: Fiends & Familiars – Big Box Roll Player: Lenticular Monster Cards Promo Pack Roll Player: Lockup Pack Roll Player: Frogkin Promo Punchboard Roll Player: Minotaur Promo Punchboard Roll Player: 3 Card Promo Pack |
| Accessories |
Meeple Realty – Roll Player’s Guild Hall Meeple Realty – Monsters and Minions Card Tray Folded Space – Roll Player & Expansions Laserox – Rollganizer (Compatible with Roll Player) Roll Player – Playmat Roll Player – Custom Metal Coin Set Roll Player – Dice Tower |
| Additional Info |
169426/roll-player https://boardgamegeek.com/boardgame/169426/roll-player/forums/63 |
Summary
Mighty heroes don’t just appear out of thin air — you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.
In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!
Overview of Gameplay
A game round is divided into 4 phases. The Roll Phase, the Dice Phase, the Market Phase and the Cleanup Phase.
ROLL PHASE – The Start Player draws dice out of a bag, rolls them, and places them in numerical order on Initiative cards in the center of the table.
DICE PHASE – Players take turns selecting an Initiative card, placing their die on their Character Sheet and taking Attribute Actions associated with the Attribute the die was placed in.
MARKET PHASE – Players purchase cards from the market that represent Traits, Skills, Weapons, and Armor.
CLEAN UP PHASE – Return unselected dice to the bag. Return Initiative cards to the center of the table. Refresh 1 Skill card. Pass the Dice Bag to the player on the left.
The game ends at the completion of the round in which all players have filled all Attribute Rows on their Character Sheets.
Players then calculate their Final Scores to determine the winner!



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